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Farm Vengeance
was the main game i worked on in the second year of game design degree.
The goal for the game was to make a puzzle game with a smooth learning curve.
The game mechanics in farm vengeance are very simple u step on a button and platforms move and there are slimes that kill the player once they see him. Visualy i wanted to have a fantasy theme to it and it had to be topdown so i tried to look at moba's for my environment assets.
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